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Lineage 2 - Goddess of Destruction - Harmony - Skills Edit

Skills in Parties The Force skill of the Awakened classes has been changed to an aura-type skill that affects not only the player character, but also all party members. As such, the following skills are renamed and their skill effects have changed: Old Name New Name Old Skill Effect New Skill Effect Sigel Force Sigel Aura Increases P. Atk. by 6% of party members who are equipped with a melee weapon, excluding Sigel Knights. Increases party members' P. Atk. by 1%. Tyrr Force Tyrr Aura Increases P. Critical Rate by 5% of party members excluding Tyrr Warriors. Increases party members' P. Critical Rate by 1%. Othell Force Othell Aura Increases Atk. Spd.  by 5% for party members who have equi...

Lineage 2 - Goddess of Destruction - Harmony - New Mentoring Skills

The Mentoring System now features additional buffs: Mentor’s Guardian Harmony: Increases the selected mentee’s P. Atk. by 12%, P. Def. by 45%, shield defense rate by 30%, shield P. Def. by 50%, P. Critical Damage by 35%, and P. Critical Rate by 100% for 2 hours. Mentor’s Magician Harmony: Increases the selected mentee’s P. Atk. by 8%, M. Atk. by 40%, Atk. Spd. and Casting Spd. by 8%, M. Def. by 14%, M. Critical Rate by 100%, MP recovery bonus by 20%, and Speed by 8, and decreases P. Def. by 8%, P. Evasion by 4, MP Consumption of magic skills by 15%, MP Consumption of physical skills by 5%, and skill re-use time by 20% for 2 hours. Mentor’s Berserker Harmony: Increases the selected mentee’s P. Atk. by 35%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8%, P. Critical Damage by 35%, P. Critical Rate by 100%, Speed by 8, and decreases M. Def. by 16%, P. Def. by 8%, and P. Evasion by 4 for 2 hours. Mentee’s Mentor Summon: Sends the Mentor a sum...

Lineage 2 - Goddess of Destruction - Subclass Skills

You can take all new subclass skills, from any subclass. Sub P.atk / M.atk 1 lvl - P.atk +10 / M.atk +20 2 lvl - P.atk +15 / M.atk +30 3 lvl - P.atk +20 / M.atk +40 4 lvl - P.atk +25 / M.atk +50 5 lvl - P.atk +30 / M.atk +60 6 lvl - P.atk +35 / M.atk +70 - Sub PDef / MDef 1 lvl - PDef +15 / MDef +15 2 lvl - PDef +30 / MDef +30 3 lvl - PDef +45 / MDef +45 4 lvl - PDef +60 / MDef +60 5 lvl - PDef +75 / MDef +75 6 lvl - PDef +90 / MDef +90 - Sub atkspd / cstspd 1 lvl - Velocity Attack / Cast 10 2 lvl - Velocity Attack / Cast 20 3 lvl - Velocity Attack / Cast 30 - Sub crit.chance 1 lvl - the chance of physical / magic crit 10 2 lvl - the chance of physical / magic crit 20 3 lvl - the chance of physical / magic crit 30 - Sub crit.power 1 lvl - physical force 18 / 14 magic crit 2 lvl - physical force 36 / 28 magic crit 3 lvl - physical force 54 / 42 magic crit - Sub phys.debuff resistance 1 lvl - protection from physical debuffs 1% 2 lvl - protection from ...

Old Skill to keep after Awakening

Old Skill to keep after Awakening Soultaker : Day of Doom Archmage, Mystic Muse : Cancellation (old cancels cannot cancel new buffs, but they can cancel noblesse blessing/item skill: reflect damage/freezing skin/etc etc etc) Dark Avenger : Reflect Damage + Shield Deflect Magic (until 99 lvl, when Spike Shield can be enchanted on +time, constant 20% reflect are much better, than periodic 50% reflect) Cardinal, Eva's Saint, Shillien Saint : (!!!!!!!!!) Light Armor Mastery (!!!!!!!!!), Robe Mastery Shillien Saint : Prophecy of Wind (magic critical damage and HP, Drum Melody increases only magic critical chance and MP) Dominator : Victory of Paagrio (magic critical damage) Soul Hound : Steal Divinity (same as cancellation) Useful skills (you can learn new skills, but these old skills are usually better) (list may be incomplete) Soul Hound : Quick Recovery (trade of 13% cast speed for 20% skills reuse) Doombringer : Rush Impact Doomcryer : Chant of Victory Dominator :...

Lineage 2 Goddess of Destruction - Kookaru

Lineage 2 Goddess of Destruction - Kookaru

Skill OE Effectiveness

Since i had to delete the specific page for this post, i made a special post for this: I got this from Diegos Vargas , from l2guru 2nd Job Skills Enchant OE Effective Level +1 Low 76 +2 Mid 76 +3 High 76 +4 Low 77 +5 Mid 77 +6 High 77 +7 Low 78 +8 Mid 78 +9 High 78 +10 Low 79 Enchant OE Effective Level +11 Mid 79 +12 High 79 +13 Low 80 +14 Mid 80 +15 High 80 +16 Low 81 +17 Mid 81 +18 High 81 +19 Low 82 +20 Mid 82 Enchant OE Effective Level +21 High 82 +22 Low 83 +23 Mid 83 +24 High 83 +25 Low 84 +26 Mid 84 +27 High 84 +28 Low 85 +29 Mid 85 +30 High 85 Eg. Shield Stun L51 trained at L74 is a low level 74 skill. Shield Stun L52 trained at L74 is a high level 74 skill. Shield Stun L52 +1 Recovery is a low level 76 skill. Shield Stun L52 +3 Recovery is a High level 76 skill. 3rd Job Skills Some observations that makes this a good theory are: XP/SP costs of taking a 3rd job skill to +1 are the same as taking a 2nd job skill to +16 ...

Dex - HB to GF changes

After some questions to the Wrath players, to see the updates from HB to GF, to know more about what will be changed when Dex will update to GF, i got those informations: - Nobless gate Passes that ware made in HB wont be deleted; - Oly pts that ware made before GF wont be deleted; - Tomes and Pages/Contracts from those, that we got in HB will remain intact, but we cant trade or sell them anymore; - Subclass skills (triggers) will have the same activation rate; - Fame points will be made at sieges, while you stay in siege zone (and when Underground Coliseum will be remade by Dex Team, there also) - wrath players said that you can make up to 3k fame / siege; - Celestial Trigger (Barrier) - will be the same like on HB, will have the same effect and the same activation rate, but you wont get VR effect with it on; update: also you cant be healed, cant restore CP. - Olympiad buffer will disappear after you get 5 buffs, and reappear "fresh" next match. No more "no buf...