Since i had to delete the specific page for this post, i made a special post for this:
I got this from Diegos Vargas, from l2guru
2nd Job Skills
Eg.
Shield Stun L51 trained at L74 is a low level 74 skill.
Shield Stun L52 trained at L74 is a high level 74 skill.
Shield Stun L52 +1 Recovery is a low level 76 skill.
Shield Stun L52 +3 Recovery is a High level 76 skill.
3rd Job Skills
Some observations that makes this a good theory are:
XP/SP costs of taking a 3rd job skill to +1 are the same as taking a 2nd job skill to +16 (level 81 skill level), which is a very interesting co-incidence.
Also the scale from +1 to +15 fits the level 85 level curve better.
I also found a quote from playforum where korean players were commenting on lethal success vs. tullys workshop monsters. They stated that to have any realistic success scoring lethal strikes you needed to follow this enchant rule:
+7 Lethal Strike = L83 Mobs
+10 Lethal Strike = L84 Mobs
+13 Lethal Strike = L85 Mobs
If we look at the new theory for effective OE level +7, +10 and +13 follow the L83 L84 and L85 curve to a tee.
Anyhow based on all of this information I believe we can refine our interpretation of OE effectiveness for 3rd job skills.
Eg.
Lethal Strike L1 is a L76 Skill
Lethal Strike +1 is L81 Skill
To be more effective against targets of a particular level you should enchant your skills to that tier. That is to say if you fight a lot of L80 people and you are L80 yourself, for significantly increased success vs. them you should have:
+13 or better 2nd Job skills
+1 or Better 3rd Job Skills
Things like lethal strike are very sensitive to level, that is to say a L40 dagger with deadly blow is going to have a very hard time scoring lethal strikes vs a L80 player. Stun is also very sensitive to level adjustment as well as are most other debuffs.
Here is a table with skill enchant rates
I got this from Diegos Vargas, from l2guru
2nd Job Skills
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Eg.
Shield Stun L51 trained at L74 is a low level 74 skill.
Shield Stun L52 trained at L74 is a high level 74 skill.
Shield Stun L52 +1 Recovery is a low level 76 skill.
Shield Stun L52 +3 Recovery is a High level 76 skill.
3rd Job Skills
Some observations that makes this a good theory are:
XP/SP costs of taking a 3rd job skill to +1 are the same as taking a 2nd job skill to +16 (level 81 skill level), which is a very interesting co-incidence.
Also the scale from +1 to +15 fits the level 85 level curve better.
I also found a quote from playforum where korean players were commenting on lethal success vs. tullys workshop monsters. They stated that to have any realistic success scoring lethal strikes you needed to follow this enchant rule:
+7 Lethal Strike = L83 Mobs
+10 Lethal Strike = L84 Mobs
+13 Lethal Strike = L85 Mobs
If we look at the new theory for effective OE level +7, +10 and +13 follow the L83 L84 and L85 curve to a tee.
Anyhow based on all of this information I believe we can refine our interpretation of OE effectiveness for 3rd job skills.
|
|
|
Eg.
Lethal Strike L1 is a L76 Skill
Lethal Strike +1 is L81 Skill
To be more effective against targets of a particular level you should enchant your skills to that tier. That is to say if you fight a lot of L80 people and you are L80 yourself, for significantly increased success vs. them you should have:
+13 or better 2nd Job skills
+1 or Better 3rd Job Skills
Things like lethal strike are very sensitive to level, that is to say a L40 dagger with deadly blow is going to have a very hard time scoring lethal strikes vs a L80 player. Stun is also very sensitive to level adjustment as well as are most other debuffs.
Here is a table with skill enchant rates
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